Programs

Introduction to Game Studies and Game Design

July 12 to July 30, 2027

This program will help participants practice skills that will help them in a university context, including lectures and seminar-style discussions, as well as some practice-based making in a workshop format. This integrated approach will allow participants to sample a range of formats in a three-week period. The program includes material from the humanities, media arts, and social sciences. 

This program resembles the introductory courses that are part of the fastest growing Arts and Humanities majors at the University of Chicago: Media Arts and Design (MADD). The MADD program nurtures nimble makers and critical thinkers, blending theory with playful experimentation. MADD graduates excel in diverse fields, ranging from game design and creative technology to arts education and entrepreneurship. To help navigate the program’s diverse offerings, courses are grouped into thematic “clusters” that reflect different areas of focus. These clusters serve as a guide for students to orient themselves within the curriculum and identify affinities that align with their interests. These clusters include creative computing, digital sound and music, expanded cinema, and media performance, but the most popular of them is games.

  • Available for current high school students who are at least 15 years old
  • The program's medium of instruction will be in English, so applicants should be comfortable in an English-speaking learning environment
  • Applicants must be Hong Kong residents or be eligible to study in Hong Kong during the program period
Time Activity
9:30 to 12:30 Morning Session (incl. 20-minute break)
12:30 – 13:30 Lunch
13:30 – 14:30 Afternoon Session (Action Lab)
14:30 – 16:00 Optional Group Work/Office Hours

 

Week 1: Games as Culture and Media 

  • Morning lectures will cover the foundations of games studies, key media and game theory concepts, and methods of game analysis.
  • Afternoon sessions will take the form of seminar discussions and exercises in game analysis and criticism with outputs focusing on argument-driven participant presentations.


Week 2: Designing Meaningful Games 

  • Morning lectures will cover advanced concepts in game studies and game design basics, which include narrative design, game for change and social impact, and experience design.
  • Afternoon sessions will take the form of game design exercises that build from analog to digital principles.


Week 3: Final Projects and Presentation Preparation 

  • Morning lectures will cover practical questions of game criticism, game publishing, and various careers in games, ranging from design for museums to educational contexts to the broader commercial game industry.
  • Afternoon sessions will ask participants to work in small groups to prepare their final project and presentation for the closing day.

For each of our Summer Academy programs, participants will also have the opportunity to attend sessions led by a UChicago admissions counselor to better understand the highly selective admissions process practiced by U.S. colleges and universities. Such sessions will give participants a window into the role that essays play in the application and how an application is holistically reviewed for admission.

Participants who successfully complete the Introduction to Game Studies and Game Design will be eligible for the UChicago Summer Session Early Notification (SSEN) application option.

Cameron Mankin is an Assistant Instructional Professor in Media Arts and Design at the University of Chicago and a practicing artist. He designs puzzle and role-playing games that borrow motifs and organizational logics from real-world systems — plans for butterfly gardens, community organizing, and analog atmospheric modeling. Whimsically recasting the rules of these systems as game mechanics provides an opportunity for critical interpretation and artistic intervention.

Mankin received his BA in Studio Art (Printmaking) from the University of Virginia (2016) and his MFA in Visual Art from the University of Chicago (2020). He teaches courses on game design, AI, media archaeology, the history of technology, and creative computing.

The University of Chicago’s Division of the Arts & Humanities is one of the four graduate divisions of the University of Chicago, offering 19 degree programs across 16 departments and committees. Research in the humanities gives us the tools we need to articulate deep truths about ourselves. What does it mean to be a human being? What has it meant historically and what will it come to mean? The students and faculty in AHD dedicate themselves to the thoughtful consideration of humanities’ place in the world. The Division teaches fifty languages on a regular basis, and the four Master’s programs offer remarkable opportunities for students to advance their knowledge of a field in an interdisciplinary context through courses taught by some of the world’s leading scholars. Though the field of game studies intersects with fields such as computer science and economics, it is based in the Arts and Humanities Division.

  • Application Opens:
  • Summer Priority Deadline: January 13, 2027
  • Summer Regular Deadline: March 3, 2027

[Refer to UChicago Summer Sessions Admissions]

[Refer to UChicago Summer Sessions Admissions]

Application submitted: Hong Kong Dollars
Before January 13, 2027 $
Between January 14 and March 3, 2027 $
  • Program fee includes the academic sessions, use of the UChicago campus in Hong Kong facilities, one meal and refreshments during on-campus days and shuttle buses to and from campus and Kennedy Town MTR Station. Program Fees are non-refundable once paid unless the program is canceled by the UChicago campus in Hong Kong.

 

From 2026's Participants

The UChicago HK Summer Academy fundamentally changed the way I think about games… thoughtful design is not only about creating engaging experiences, but also about asking meaningful questions. ”

Games2026

Before this course, I mainly saw games as entertainment, but I learned they're also systems that combine mechanics, narratives, and player interactions to create meaning. I gained a better understanding of how design choices shape how players think, feel, and engage with a game. By analyzing existing games and developing our own game concept, I learned to develop ideas, consider different player experiences, and turn creative thoughts into concrete designs.
Beyond game design, the course also strengthened my communication and collaboration skills. Working with teammates showed me that designing a game requires not only creativity but also discussion, feedback, and problem-solving. ”

Games2026

Professors don't just give me the answer; they give me clues to find it — I really liked how they create discussion panels so students can connect better with each other. ”

games2026

You have questions about the Introduction to Game Studies and Game Design?

Email us: hkprograms@uchicago.edu